CONFIG
Default Config
Config Descriptions
Name | Description |
---|---|
Lang | The language you want the script to use, add languages into the locale folder. |
Framework | The framework you're using, recommended to leave on detect. |
Inventory | The Inventory you're using, recommended to leave on detect. |
SearchTime | Amount of time it takes to search in milliseconds |
Cooldown | Local client cooldown on specific bins |
SearchOption | Whether you want it to use progress or skill checks |
SkillCheckAmount | If skillchecks, the amount of skill checks that appear |
SkillCheckDifficulty | if skillchecks, the difficulty of the skill checks |
HurtChance | The chance to get cut on a bin 0-100 while not wearing gloves |
Damage | The amount of damage from a cut |
MinDrops | Minimum amount of items you recieve from a bin |
MaxDrops | Maxiumum amount of items you recieve from a bin |
Models | Models you wish to add as a lootable bin |
ModelDrops | Specific items set only to drop from these models (see below) |
Drops | The items that you find in bins |
NoGlovesM | Numbers for arms without gloves (Male) |
NoGlovesF | Numbers for arms without gloves (Female) |
Animation | Animation that plays when searching bins |
Model Specific Loot
The layout for this table is the same as Config.Drops, except it's nested within another table. This might sounds confusing or daunting but let me break it down for you.
A model hash is required when defining a model specific drop. If you have the name of the prop / model for example prop_dumpster_4a
just insert where you see model_hash with the name surrounded by ``
for example `prop_dumpster_4a`
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